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Thread Statistics | Show CCP posts - 5 post(s) |

Phoenix Torp
Caldari Provisions Caldari State
0
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Posted - 2011.10.31 20:20:00 -
[1] - Quote
xo3e wrote:" i dont want to be politically incorrect, but... WTF IS THIS? WHAT IS THE POINT IN BOOSTING TRACKING WHEN BLASTER BOATS STILL CANT GET CLOSE ENOUGH?
This is the ******* point, boys. I'm still thinking in a shield active tanking Megathron, favored now than they will lower the capacitor use... |

Phoenix Torp
Caldari Provisions Caldari State
0
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Posted - 2011.11.01 15:05:00 -
[2] - Quote
Hungry Eyes wrote:Sizeof Void wrote:
Gallente blaster boats do not engage Minmatar ships at distance, and then try to close to blaster range. That is just plain silly.
.
the issue at hand is this: when a gallente ship jumps and catches a minnie ship, it still does about the same dps. the only difference - the minnie ship has started applying 100% of its dps and has been hitting you perfectly during your approach.
And the clever minds of this thread argue (i should say the clever trolls) for tricking getting the minmie ship nearest you can. A minmie ship that always goes faster than you. That's the real stupid thing. I only point out what other posters have said: armor make your ship slower. THAT CAN'T BE. |

Phoenix Torp
Caldari Provisions Caldari State
1
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Posted - 2011.11.02 18:33:00 -
[3] - Quote
thoth rothschild wrote:After 35 pages i really think the only possible solution will be
=> minmatar with hybrids and gallente with projectiles. (Giving Aretha the rifle and Bolt the shotgun)
The minmatar playstile (Shield&Speed) would perfectly fit with blasters. hit hard and run ... While gallente (Armor Tank) likes the range control which projectiles do provide. Easy fix.
Whoever had the idea to give armor tanks short range weapons should receive a falcepalm. To be fair, in the beginning Ships like the Thorax had a function like the modern cynaball but that is long long in the past....
After reading all the posts (included the reply of CCP) i only get three ideas: - Making that armor rigs (and i suppose that armor modules, right?) don't receive speed penalties doesn't solve the problem. Armor are also used by Amarr. Try to catch an Amarr without additional weight and uber-range, then you will know the new FOTM. Ah, and insta-reload for fitting range. And I recognize I thought it was a great idea, but can't alow that. - The quoted idea of switching weapon systems between Minmatar and Gallente. And to hit with the bone of the justice to the stupid that thought in these planning of the races... - The idea of dropping hybrids, reimburse hybrid SP and make Gallente Laser ships and Caldari Projectile ships. I thought in this classification as Gallente are always more trained for cap usage than Caldari. And lasers are a hole of cap.
That or... enabling a feature to ignore that trolls of Digital Gaidin and Sizeof Void about giving stupid ideas like that "NUCLEAR feature" or the stating of hybrids as a "tiny niche" for 4 stupids that doesn't use Projectile or Lasers. PD: I've got almost 5M SP in Hybrid. PD2: I've discovered how to hide posts from a user. Owwwwwwww Yeah!!!! |

Phoenix Torp
Caldari Provisions Caldari State
1
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Posted - 2011.11.02 18:42:00 -
[4] - Quote
Kiev Duran wrote:While most people see these changes as a Gallente boost, let's not forget that Caldari use hybrids and could use a little love too.
The role that CCP seems to have envisioned for Carlari ships does not exist.
The Caldari, based on most ship bonuses, are put into the "medium damage from extreme range" role. A role that no longer truely exists on any level of play. This does not just affect railguns, but missiles also. However, I'll focus on hybrids as they are the focus of of this thread and devblog.
Extreme ranges are usually considered 150 - 250 km out, and the Caldari have several ships that can, in theory, reach out and touch someone from those ranges. The real question is why would you want to do this. Considering the simple facts that not everyone flys or enjoys flying Caldari means that several people in any suffeciently large fleet will not be able to shoot from more than about 100 - 120 km. The fleet's optimal range is only as long as the member with the shortest optimal range. This means that any Caldari pilots will be forced to fit for shooting at literally half of their optimals. This means that Caldari could potentially choose a new ammo so that he'd do more damage, but in many cases this can actually lead to a damage reduction or an insignifigant increase in DPS (if not using faction ammo) as spike does do signifigant damage for it's range bonus. Furthermore, at any ranges exceeding the warp range, it is no trouble at all for a covert ops to place himself where the enemy fleet can simply warp to their optimals. With the changes to scanning, this can take any organised fleet as few as about 12 to 13 seconds.
In smaller scale and solo stuff long range just doesn't work because of the range of warp disruptors and scramblers.
The extreme range role simply doesn't (and perhaps cannot) exist
I have never understood how Caldari are rail boats. They have Optimal Range bonus, they should be Blasters platforms (BlasterRokh ;)
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Phoenix Torp
Caldari Provisions Caldari State
1
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Posted - 2011.11.02 19:26:00 -
[5] - Quote
ArmyOfMe wrote:Sizeof Void wrote: 1. When your strategy is to drop right on top of your target (see my other post - and feel free to flame), you don't need a MWD. Also, assuming that you've trained up your energy management skills, you don't need a cap booster - not in a buffer tanked Gallente gunship. The Thorax, Brutix, and Megathron, with a full rack of T2 neutrons, are cap stable, without any mods/rigs. At close range, you don't need a sebo, and when your opponent does less DPS and has less tank than you, you don't need a tracking disruptor. So, yes, there is room for a scram and two webs.
Sizeof Void wrote: You jump the blaster boat within blaster range, get it? There is no approach, and thus no issue in your hand.
 Im trying very hard to deside if your a troll or really this dumb
It's a troll. That and Digital Gaidin. Under his name there's an arrow > Hide Posts XD |

Phoenix Torp
Caldari Provisions Caldari State
1
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Posted - 2011.11.04 10:32:00 -
[6] - Quote
Well, after all these ideas about rebalancing hybrids, and his problems in every one of his possibilities, It's time to change for productive possibilities:
Option 1: - Drop hybrids. - Gallente -> Laser - Caldari -> Projectile
Option 2: - Drop hybrids. - Gallente -> Projectile - Caldari -> Laser
Option 3: - Minmatar -> Blasters - Gallente -> Projectile
All these with a remapping of hybrid skills SP. I would choose 1, as 3 would cause wrath on Minmatar players. |

Phoenix Torp
Caldari Provisions Caldari State
1
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Posted - 2011.11.04 16:00:00 -
[7] - Quote
BooooooBeeeeeer wrote:Quote:Zogra wrote: .............
Zhephell wrote: ........ Or is it a Troll invasion. Or lovers of Minmatar and amar afraid that Gallenteans cease to be whipping boys.
At leat Zhephell argued his position. Zogra has been aded to ignore list. ******* ***** plague... |

Phoenix Torp
Caldari Provisions Caldari State
1
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Posted - 2011.11.04 19:02:00 -
[8] - Quote
Minmie trolls don't want to be worse than now (the perfect example of how a noob can win a 5-years old player) Amarr players don't want his lasers nerfed. Every time they lose their arguments they say that hybrid were the firsts OP in the game. And won't allow it happens again. But they don't think they are far better than before, and the others also need to be better -¼-¼
Make dissapear hybrid and put lasers to gallente and projectiles to Caldari. |

Phoenix Torp
Caldari Provisions Caldari State
1
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Posted - 2011.11.04 19:40:00 -
[9] - Quote
Sydney Nelson wrote: If they could get a bonus to MWD speed boost, blaster-boats could actually get into range. They wouldn't be the fastest ship naturally, and the speed-boost would be temporary until the cap runs-out.
[...] What an awesome balance that could bring. [...]
Thoughts?
I have quoted the bad points of this idea: - You get into range. Let's put Hyperion. OK. Your cap is depleted (maybe) and you start hitting the kitter. In adittion, even with nerfed capacitor use of hybrids, they still use cap. The kitter is faster than you by base velocity. Your cap is fully depleted (maybe with good cap management skills you can shoot a bit more, maybe). 5 seconds later the kitter: - Switch on (again) his MWD, as their DPS don't use capacitor. Let's suppose Tempest. - Switch on (still and probably perma-run) his Shield Booster. Let's suppose Maelstrom.
And, in adittion, he's is still shooting you. Minmatar CAN'T BE fastest race of 4, specially against a race fat, slow and with the shortest range weapons. It's simple. |

Phoenix Torp
Caldari Provisions Caldari State
4
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Posted - 2011.11.06 12:51:00 -
[10] - Quote
And the new wave of trolls. We get problems either about speed or range and there are other people they want range even more nerfed. Would you be happy if we do: - Small: optimal 500m - Medium: optimal 1000m - Large: optimal 2000m I think is what all that you, Minmatar players, want. Hopefully, it's easy to ignore chars... |
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Phoenix Torp
Caldari Provisions Caldari State
4
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Posted - 2011.11.06 13:02:00 -
[11] - Quote
Drop hybrids (and drones, btw of the lag). These niggers won't allow the philosophy of hybrids is changed to more versatility (minmatar) or more range (amarr). And the current philosophy of a fat-slow cow with the shortest range weapon it's stupid, even if you make his damage 100x powerful than now. |

Phoenix Torp
Caldari Provisions Caldari State
4
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Posted - 2011.11.06 13:11:00 -
[12] - Quote
Dunmur wrote:
with those changes you are limiting there range for more damage which is compounding the issue which is they have no utility. They are good for 1 maybe 2 combat situations and thx to the lack of range cannot adapt to changes in the battle.
Welcome to the main reason nobody uses blasters.
Don't feed the troll... Or at least don't quote it XD |

Phoenix Torp
Caldari Provisions Caldari State
4
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Posted - 2011.11.06 22:59:00 -
[13] - Quote
Mini toons are the best because they don't need a lot of support for weapons modules. Tempest can "waste" 3 slots in Gyroestabilizer and even with that win whatever. And can kite his enemy since is faster. Gallente would need Tracking Enhancer, Trackin Computer... and then, to be competitive with the rest of races DPS, should fit the Magnetic Stabilizer. It's either the master failing philosophy of Gallente or the master overpowered philosopy of Minmatar what makes this. And Amarr is the middle-term with large optimals and cap issues, that needs his pilots to have "a bit" of intelligence and strategy. Right now, would appreciate more a Gallente pirate than another one. |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.07 23:26:00 -
[14] - Quote
I make auto-quote sent to all that people who say that blasters have high damage. I don't see where is that high damage...
Phoenix Torp wrote:Mini toons are the best because they don't need a lot of support for weapons modules. Tempest can "waste" 3 slots in Gyroestabilizer and even with that win whatever. And can kite his enemy since is faster. Gallente would need Tracking Enhancer, Trackin Computer... and then, to be competitive with the rest of races DPS, should fit the Magnetic Stabilizer. It's either the master failing philosophy of Gallente or the master overpowered philosopy of Minmatar what makes this. And Amarr is the middle-term with large optimals and cap issues, that needs his pilots to have "a bit" of intelligence and strategy. Right now, would appreciate more a succesfull Gallente pirate than another one.
http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.09 15:25:00 -
[15] - Quote
Naomi Knight wrote:Keen Fallsword wrote:Well In gallente description from DUST site is nothing about blasters :) check this out.
But in other side drones are very hard in PVP etc...
Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human elementGÇöboth in terms of a military strategy, and as a means of spreading influenceGÇö eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden.
Well they are the bravest coz they are flying not armed ships in very raw world :)
There will be always a need for miners and victims.
Amarr, Minmatar and Caldari ships also are destroyed sometimes XD http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.09 15:51:00 -
[16] - Quote
Keen Fallsword wrote: Problem is in HAC's and BC's and this lvl need to be boosted. Brutix is sucker Myrm is very Good with AC's :)
Don't forget BS. I haven't got Gallente BS to V for nothing... http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.09 17:21:00 -
[17] - Quote
Lekgoa wrote:Phoenix Torp wrote:Keen Fallsword wrote: Problem is in HAC's and BC's and this lvl need to be boosted. Brutix is sucker Myrm is very Good with AC's :)
Don't forget BS. I haven't got Gallente BS to V for nothing... I think the biggest buff Gallente BS could get would be making the domi look cooler. Then people would actually fly it and realize it's one of the best T1 BS hulls in the game. Certainly on par with the phoon for cost-effectiveness.
Dominix is a suicidal ship. Megathron could be it (think it doesn't have tank bonuses), but his aided-DPS bonuses do it a nothing-or-all ship (so an all-DPS ship). It's normal that the best skilled pilot can think it's a good ship, but it's easy to destroy it. Another matter is his utility in L4 with his cost... http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.09 21:19:00 -
[18] - Quote
Sydney Nelson wrote:Nimrod Nemesis wrote:Ahaha, the "make hybrids cause ships to go faster," suggestion is being repeated.
Now I know why CCP doesn't read the forums, jesus christ. Maybe because it's a pretty good idea. ;) I'm REALLY not sure why you think it's so awful to begin with. Most of our pissing-match had to do with you telling me how dumb I was for disagreeing with nerfing Rail-range. I looked-through your post again, and I only see a few arguments against my proposal. All of which don't seem to have much basis, and seem to be formed on false-assuptions. One said that rails opperate outside of point and logistics range anyway, so buffing thier speed wouldn't help at-all. I provided you an EFT dmg graph that CLEARLY demonstrates how med rails DO in-fact opperate within long-point range. So, the way I see it, a med rail-boat would be a very viable kiter if it had a decent speed-buff. We both know probing mechanics killed large rails. The guns themselves aren't broken. As for PVE, a decent damage buff and fitting req reduction should help to bring them on-par with other systems. (Which is exactly what CCP is proposing, NOW with an added tracking buff too.) One of your other arguments say that Minmatar ships would fit hybrids and be super OP in the speed dept. You're right, if a Minmatar ship fit Hybrids, it WOULD be very fast... BUT it has no hull bonuses for Hybrids, so it would have very sub-par dmg, tracking, range, use more cap, etc, etc... So, it's a trade-off. Which seems fair to me. Your last argument addressed issues that hybrid ships would be OP with a speed-buff. I explained to you that my proposed speed-buff wouldn't be HUGE, just enough to get balance back-in. With my proposed speed-buff, if a Gallent ship fit a passive armor tank, all the speed penalties would cause-it to still be slower than most other ships (except maybe armor tanked Amarr, but they have range advantages). If they fit an active armor tank, or shield-tank, without any speed-penalties, they would be average speed. If and only IF they fit minimal-tank and some nanos/speed-rigs, would they then be faster than most ships. Your suggestion that my proposal would allow hybrid ships to fit huge armor-tanks and still be way faster than everyone else, while burning-around anihilating everything in-sight is NOT what I proposed at-all. Let's discuss what's wrong with my proposal so I can improve-it into something more-useful. You rolling your eyes and sighing with dissaproval while making sarcastic comments in attemps to discredit me aren't helping anyone. We're on the same team, we both want to see Blasters and Rails become more useful. Just because I don't agree with your rail-fix idea, doesn't mean you have to automatically dissagree with my fix-idea.
After a calm reading at your post, I would support that feature to give a speed bonus inside hybrid guns. It's the best way to avoid these problems. http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.15 11:27:00 -
[19] - Quote
Downloading SiSi patch right now... 280.26MB
http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.15 11:58:00 -
[20] - Quote
Errr... well... the Electron Blaster Cannon II of my Hyperion in SiSi now have a Reload Time of "Less than one second". So we have almost insta-reload, like Amarr. http://eveboard.com/pilot/Phoenix_Torp |
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Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.15 13:10:00 -
[21] - Quote
Electron Blaster Cannon in Hyperion with 1 Mag Field Stab T2:
Belonging to EFT: Activation 6.3 Duration(RoF) 2.8998 Optimal 3000 Damage Modifier 4.56586 Falloff 7500 Tracking 0.0625
On SiSi Activation 9.555 >50% more CAP use Duration(RoF) 5.07s 75% more slower Optimal 4500 +50% optimal range Damage Modifier 9.037413 Almost doubled Falloff 12500km +66,67% Tracking 0.06495 +3.92%
EDIT: On EFT 121m/s and SiSi 143.8m/s http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.15 14:21:00 -
[22] - Quote
Tanya Powers wrote:Phoenix Torp wrote:Electron Blaster Cannon in Hyperion with 1 Mag Field Stab T2:
Belonging to EFT: Activation 6.3 Duration(RoF) 2.8998 Optimal 3000 Damage Modifier 4.56586 Falloff 7500 Tracking 0.0625
On SiSi Activation 9.555 >50% more CAP use Duration(RoF) 5.07s 75% more slower Optimal 4500 +50% optimal range Damage Modifier 9.037413 Almost doubled Falloff 12500km +66,67% Tracking 0.06495 +3.92%
EDIT: On EFT 121m/s and SiSi 143.8m/s Playing on sisi at the first second came on live after the patch, I don't have anything looking like your numbers. Skills, bugs, whatsoever? -I don't know but I really don't have nothing compared with the numbers you just thrown out there. In fact my numbres are worst. My mega fitting hasn't changed, only it's dps got a little up very small speed increase and fitting just a little bit easier but nothing remarquable enough to make a dev blog. On the other side I've clearly noticed Talos can fit a full rack of neutrons (shield fit) just like the nage (witch has a lot better range engagement) but can't fit a full rack of 425mm II ... Awesome.
I've got all the affected gunnery skills at 5 but Large Blaster Spec that's 4. And Gallente BS at 5. And... I've got a signature with my skills, blind XD. http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.15 14:49:00 -
[23] - Quote
Time for the Mega. It has 5 Tracking Enhancer, 1 Mag Stab and 1 Track Computer. Also Large Hybrid rigs: Locus Coordinator Collision Accelerator Ambit Extension
Belonging to EFT, Neutron Blaster Cannon II stats:
Activation 13.65 RoF 5.07465s Optimal 6761.8379 Damage Modifier 9.92537 Falloff 27125.988m Tracking 0.09646
Belonging to SiSi:
Activation 4.41 -67.69% RoF 2.9s -42.85% Optimal 4503m -33.4% Damage Modifier 4.91143631065 -50.51% Falloff 16190m -40.32% Tracking 0.126377480832 +31.01%
It's definitive: Neutron is broken XD http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.15 15:15:00 -
[24] - Quote
Don't know if it's a bug in SiSi but clearing stats without no skills involved (EveMon and Market in SiSi) this are the new stats and the variation from Evemon:
Electron Blaster Cannon II Capacitor 5.88 GJ -30% Falloff 6000m SAME Tracking 0.06 rad/sec +20% RoF 4.5s SAME DamageMod 2.205x +5% Optimal 4800m SAME CPU 44 tf -3 PG 1155 MW -12%
Ion Blaster Cannon II Capacitor 9.8 GJ -30% Falloff 8000m SAME Tracking 0.0552 rad/sec+20% RoF 6.75s SAME DamageMod 3.54375x+5% Optimal 6000m SAME CPU 53 tf -3 PG 1617 MW -12%
Neutron Blaster Cannon II Capacitor 12.74 GJ -30% Falloff 10000m SAME Tracking 0.05196 rad/sec 20% RoF 7.88s SAME DamageMod 4.41x+5% Optimal 7200m SAME CPU 58 tf -3 PG 2079 MW -12%
CCP don't read this thread. These were the initial changes that put in the Dev Blog. I would rechange it to a thread for sell our hybrid players. http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.16 09:11:00 -
[25] - Quote
Onictus wrote:Phoenix Torp wrote:Time for the Mega. It has 5 Tracking Enhancer, 1 Mag Stab and 1 Track Computer. Also Large Hybrid rigs: Locus Coordinator Collision Accelerator Ambit Extension
Belonging to EFT, Neutron Blaster Cannon II stats:
Activation 13.65 RoF 5.07465s Optimal 6761.8379 Damage Modifier 9.92537 Falloff 27125.988m Tracking 0.09646
Belonging to SiSi:
Activation 4.41 -67.69% RoF 2.9s -42.85% Optimal 4503m -33.4% Damage Modifier 4.91143631065 -50.51% Falloff 16190m -40.32% Tracking 0.126377480832 +31.01%
It's definitive: Neutron is broken XD Looks like the exact stats with antimatter loaded.
Both situations, either EFT or SiSi, have AM loaded. However, the raw data in EveMon and market on SiSi states clear that the stats of the guns were what they put in the Dev Blog. http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
|
Posted - 2011.11.18 12:16:00 -
[26] - Quote
Malus Rimor wrote:marjolijn dragonslayer wrote:The reloading time on hybrids is just terrible,
every 20 seconds you need to fit another type of ammo becaus the range doesnt apply anymore. taking 10 seconds per switch......
Take out at least half of the ammo types and make the bandwidth of the remaining ones wider, so atleast we can apply damage instead of reloading..... ^^ This. In practice this is important.
In SiSi they have insta-reload like Amarr. http://eveboard.com/pilot/Phoenix_Torp |

Phoenix Torp
Almost Absolute
5
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Posted - 2011.11.28 08:02:00 -
[27] - Quote
There is other thread for testing in SiSi and feedback https://forums.eveonline.com/default.aspx?g=posts&t=29692 http://eveboard.com/pilot/Phoenix_Torp |
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